Category | Rule | Details |
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General Conduct | 1.1 Language & Communication | English is required in RP/public settings. No chat spamming (OOC, adverts, voice). No advertising other servers.
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| 1.2 Player Behavior | No harassment, hate speech or toxicity (racism, sexism, threats, doxing, etc.). No scamming (failing to deliver agreed upon trades/services). No exploiting/hacking (bugs, cheats, glitches). Report bugs for rewards. No impersonating/disrespecting staff. Follow staff instructions. No inappropriate names (players, orgs, jobs).
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| 1.3 Alternate Accounts & Punishments | |
| 1.4 Real World Trading (RWT) | |
| 1.5 Prop Usage | Prop Blocking: Blocking all entrances with props (without fading doors) is prohibited. Bases must have at least one raidable entrance. Prop Climbing: Climbing props for fun or to get unstuck is allowed but not to gain unfair advantages in raids/combat. Repeated public prop climbing is not allowed.
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| 1.6 Baiting & Provoking | |
Roleplay Fundamentals | 2.1 FearRP & Adverts | FearRP is not enforced. You are not required to act afraid when threatened at gunpoint or outnumbered. For example: You're allowed to pull a weapon and fight back even if someone has a gun aimed at you. You can attempt to escape or resist during a mugging or kidnapping, even if it seems risky.
Adverts are required and must be separate (e.g., no combined /advert Raid/Mug/Steal/Terror).
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| | FearRP is not enforced. You are not required to act afraid when threatened at gunpoint or outnumbered. For example: You're allowed to pull a weapon and fight back even if someone has a gun aimed at you. You can attempt to escape or resist during a mugging or kidnapping, even if it seems risky.
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| 2.2 Combat Rules | |
| 2.3 Metagaming & Spawn Abuse | No using OOC info in RP (e.g., stream sniping). No using spawn to avoid RP (muggings, raids, etc.).
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| 2.4 Countering RP Events | You may only counter RP events (raids, muggings, kidnappings) if you have a valid RP reason. Counters must be in defense of party/gang members, not random interference.
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| 2.5 Defending Other Players | |
| 2.6 Warnings Before KOS (Kill on Sight) | You must give players three clear warnings, such as:
/advert Leave the area – 1st warning,
/advert 2nd warning – Leave now,
/advert Final warning – KOS if you stay. You must give the warned player at least 10 seconds total across the three warnings before taking lethal action. If the player pulls out a weapon during that time, you may KOS immediately.
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| 2.7 Suicide to Avoid RP | Using the kill command or otherwise forcefully respawning to escape an active RP situation (e.g., mugging, arrest, kidnapping) is considered LTAP (Leaving to Avoid Punishment) and is punishable. If you wish to avoid an RP situation, you must do so through reasonable in character actions that respect ongoing roleplay.
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Crime and Enforcement | 3.1 Raiding | Must wait 20 minutes before raiding the same player/base again. Max raid duration: 10 minutes (unless extended by kidnapping during raid). All parties must participate with valid RP intent. Combat & Fair Play: No head-glitching, unfair angles, or exploiting props/map geometry. No editing bases mid raid. Defenders must be visible (no ceiling/trap ledge shots).
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| 3.2 Mugging | Max mug amount: $50,000. Give victims 10 seconds to comply. Wait 10 minutes between mugs. No mugging in public or repeatedly targeting the same player.
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| 3.3 Kidnapping | Max ransom: $50K (non gov) / $100K (gov). Max duration: 10 minutes (extendable if police/crew intervene). Cooldowns: No kidnapping in public view.
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| 3.4 Terror Attacks | |
Building Rules | 4.1 General Building | No road/street building without Head Mod+ approval. No free building in public (exceptions: Hobo/DJ small setups). Bases must be accessible on foot (no forced crouch/parkour).
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| 4.2 Base Layout & Defense | Entrances: Max 1 turn before first fading door, max 3 turns after first fading door. No mazes, blackout bases or invisible props. Defense areas must fit 2 players side by side. No funneling raiders into unfair kill zones.
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| 4.3 Fading Doors & Keypads | Number of fading doors allowed depends on how many players are basing in the base: 4 doors (1–3 defenders). 3 doors (4–6 defenders). 2 doors (7+ defenders).
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| 4.4 Mega bases | |
| 4.5 Rooftops | One rooftop per building (must get permission from building owner below). Must be accessible via a short and reasonable path. No overhangs into streets (except simple walkways).
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| 4.6 Traps | |
| 4.7 One Way Props & Vision | One way props are allowed. Both attackers and defenders must have clear lines of sight when shooting. No shooting from elevated angles unless part of the map (e.g., balconies).
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| 4.8 Buttons & Shooting Windows | Buttons may open small windows/utility doors, not main entrances. Shooting windows must expose the defender’s head/torso (minimum keypad size).
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| 4.9 No Collide Defenses | |
Government and Police Rules | 5.1 Laws & President | President’s laws cannot conflict with server rules (e.g., "no walking" = invalid). Immunity: No PD raids/killing President for 10 minutes after election. Lockdowns: Can last a maximum of 10 minutes with a 10minute cooldown after. Must have valid RP reason with an advert or broadcast. PD lobby must remain accessible.
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| 5.2 Police Conduct | |
| 5.3 Bank & PD | |
| 5.4 Firing Staff (President) | |
| 5.5 DJ & Lockdown Shelter | |
Special Zones & Events | 6.1 Red Zones | |
| 6.2 Purge Events | |
| 6.3 Casino | |
Job Specific Rules | 7.1 Hobo | |
| 7.2 Police/Gov | |
| 7.3 Hotel Manager | |
| 7.4 Spy | |
| 7.5 Gun Dealers | |
Staff Authority | 8.1 Staff Authority | |