DarkRP Rules

By, Unc Raouf, posted 10 months ago

10 months ago - edited

# RjELAXNWBddRVtmb

Category

Rule

Details

General Conduct

1.1 Language & Communication

  • English is required in RP/public settings.

  • No chat spamming (OOC, adverts, voice).

  • No advertising other servers.

1.2 Player Behavior

  • No harassment, hate speech or toxicity (racism, sexism, threats, doxing, etc.).

  • No scamming (failing to deliver agreed upon trades/services).

  • No exploiting/hacking (bugs, cheats, glitches). Report bugs for rewards.

  • No impersonating/disrespecting staff. Follow staff instructions.

  • No inappropriate names (players, orgs, jobs).

1.3 Alternate Accounts & Punishments

  • Alts allowed but not for punishment evasion.

  • LTAP (Leaving to Avoid Punishment): Staff may escalate if a pattern exists.

1.4 Real World Trading (RWT)

  • Trading in game items for real world money, items or services is strictly forbidden.

1.5 Prop Usage

  • Prop Blocking: Blocking all entrances with props (without fading doors) is prohibited. Bases must have at least one raidable entrance.

  • Prop Climbing: Climbing props for fun or to get unstuck is allowed but not to gain unfair advantages in raids/combat. Repeated public prop climbing is not allowed.

1.6 Baiting & Provoking

  • Deliberately provoking players into rule breaking is prohibited.

Roleplay Fundamentals

2.1 FearRP & Adverts

  • FearRP is not enforced.
    You are not required to act afraid when threatened at gunpoint or outnumbered.

    For example:

    • You're allowed to pull a weapon and fight back even if someone has a gun aimed at you.

    • You can attempt to escape or resist during a mugging or kidnapping, even if it seems risky.

  • Adverts are required and must be separate (e.g., no combined /advert Raid/Mug/Steal/Terror).

FearRP is not enforced.
You are not required to act afraid when threatened at gunpoint or outnumbered.

For example:

  • You're allowed to pull a weapon and fight back even if someone has a gun aimed at you.

  • You can attempt to escape or resist during a mugging or kidnapping, even if it seems risky.

2.2 Combat Rules

  • RDM (Random Deathmatch): No killing without valid RP (raids, muggings, KOS zones, etc.).

  • NLR (New Life Rule):

    • Forget who killed you, why and where after death/arrest/job change.

    • No returning to the situation for 3 minutes.

    • Dying in a raid? Only return if raiders advert "over" or all raiders die and 3 minutes pass.

    • Dying in public? Return to area but not the situation.

2.3 Metagaming & Spawn Abuse

  • No using OOC info in RP (e.g., stream sniping).

  • No using spawn to avoid RP (muggings, raids, etc.).

2.4 Countering RP Events

  • You may only counter RP events (raids, muggings, kidnappings) if you have a valid RP reason.

  • Counters must be in defense of party/gang members, not random interference.

2.5 Defending Other Players

  • You may only defend someone if they are in your party or gang.

2.6 Warnings Before KOS (Kill on Sight)

You must give players three clear warnings, such as:
/advert Leave the area – 1st warning,
/advert 2nd warning – Leave now,
/advert Final warning – KOS if you stay.

  • You must give the warned player at least 10 seconds total across the three warnings before taking lethal action.

  • If the player pulls out a weapon during that time, you may KOS immediately.

2.7 Suicide to Avoid RP

  • Using the kill command or otherwise forcefully respawning to escape an active RP situation (e.g., mugging, arrest, kidnapping) is considered LTAP (Leaving to Avoid Punishment) and is punishable.

  • If you wish to avoid an RP situation, you must do so through reasonable in character actions that respect ongoing roleplay.

Crime and Enforcement

3.1 Raiding

  • Must wait 20 minutes before raiding the same player/base again.

  • Max raid duration: 10 minutes (unless extended by kidnapping during raid).

  • All parties must participate with valid RP intent.

  • Combat & Fair Play:

    • No head-glitching, unfair angles, or exploiting props/map geometry.

    • No editing bases mid raid.

    • Defenders must be visible (no ceiling/trap ledge shots).

3.2 Mugging

  • Max mug amount: $50,000.

  • Give victims 10 seconds to comply.

  • Wait 10 minutes between mugs.

  • No mugging in public or repeatedly targeting the same player.

3.3 Kidnapping

  • Max ransom: $50K (non gov) / $100K (gov).

  • Max duration: 10 minutes (extendable if police/crew intervene).

  • Cooldowns:

    • 10 minutes before kidnapping someone else.

    • 30 minutes before kidnapping the same person again.

  • No kidnapping in public view.

3.4 Terror Attacks

  • Wait 15 minutes between terror attacks.

Building Rules

4.1 General Building

  • No road/street building without Head Mod+ approval.

  • No free building in public (exceptions: Hobo/DJ small setups).

  • Bases must be accessible on foot (no forced crouch/parkour).

4.2 Base Layout & Defense

  • Entrances: Max 1 turn before first fading door, max 3 turns after first fading door.

  • No mazes, blackout bases or invisible props.

  • Defense areas must fit 2 players side by side.

  • No funneling raiders into unfair kill zones.

4.3 Fading Doors & Keypads

Number of fading doors allowed depends on how many players are basing in the base:

  • 4 doors (1–3 defenders).

  • 3 doors (4–6 defenders).

  • 2 doors (7+ defenders).

  • Keypads must be visible and accessible from both sides.

  • No hidden keypads or extra layers of defense.

4.4 Mega bases

  • Considered one when 7+ players are basing together.

  • Must have a "MEGABASE" sign.

4.5 Rooftops

  • One rooftop per building (must get permission from building owner below).

  • Must be accessible via a short and reasonable path.

  • No overhangs into streets (except simple walkways).

4.6 Traps

  • No traps/fall zones that strand players.

  • Raiders must be able to exit the way they entered.

4.7 One Way Props & Vision

  • One way props are allowed.

  • Both attackers and defenders must have clear lines of sight when shooting.

  • No shooting from elevated angles unless part of the map (e.g., balconies).

4.8 Buttons & Shooting Windows

  • Buttons may open small windows/utility doors, not main entrances.

  • Shooting windows must expose the defender’s head/torso (minimum keypad size).

4.9 No Collide Defenses

  • No collide defences are permittedonly if they are world glow colored.

Government and Police Rules

5.1 Laws & President

  • President’s laws cannot conflict with server rules (e.g., "no walking" = invalid).

  • Immunity: No PD raids/killing President for 10 minutes after election.

  • Lockdowns:

    • Can last a maximum of 10 minutes with a 10minute cooldown after.

    • Must have valid RP reason with an advert or broadcast.

    • PD lobby must remain accessible.

5.2 Police Conduct

  • No false warrants/arrests/weapon checks (must have RP justification).

  • Prefer arrests over lethal force (unless life is at risk).

5.3 Bank & PD

  • Bank:

    • Only Banker/Gov can build vault defenses.

    • Only printers stored in bank.

  • PD:

    • Gov can build anywhere except lobby.

    • Shields breaching doors = raiding.

5.4 Firing Staff (President)

  • The President must have a valid RP reason to fire police/gov members.

5.5 DJ & Lockdown Shelter

  • During lockdowns, unhoused jobs (e.g., DJ, Hobo) may shelter in PD or safe zones.

Special Zones & Events

6.1 Red Zones

  • KOS only inside the zone (no shooting in/out).

  • Laws don’t apply in Red Zones.

6.2 Purge Events

  • All KOS allowed and no law enforcement by gov roles.

6.3 Casino

  • Max 2 fading doors, must remain public.

Job Specific Rules

7.1 Hobo

  • No property, small RP builds only.

7.2 Police/Gov

  • Uphold laws, follow chain of command.

7.3 Hotel Manager

  • Max 1 extra fading door (no stacking).

7.4 Spy

  • Can be legally killed if disguised as a criminal.

7.5 Gun Dealers

  • Street vendors allowed but cannot block roads/spawn.

Staff Authority

8.1 Staff Authority

2


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